The Sorceror's Key

The Sorceror's Key (1st session part A)

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.

Session 1

Players in attendance: Roy Hatcher and Josh Williams were players who visited The Dreamlands. Sorry fellas, I cannot remember the names of the characters but I am sure I can edit this post later! The following story is a recap of what happened that fun afternoon.

It is winter of 1928. They both saw a version of the King in Yellow while in London. The play and the sign they saw drew them into an adventure of a lifetime. The investigators collected clues and followed leads which lead them to doomed Carcosa. The beautiful city was destroyed by Hastur but not before our brave men stared into his face. They were the only two out of six to make it out alive and with their sanity intact.

Six months later our heroes met outside the gate that separates The Dreamlands from the the cavern of endless flame, Kaman-Thah and Nasht, the gate keepers, granted them access on the condition that Josh and Roy helped those they came across. This begins their adventure into the Dreamlands

The first part of the adventure involved watching cats ascend to the moon for the first time. They knew that this world they were visiting was in their dreams so they tested their endurance to see if they would become fatigued in this world like upon Earth. They also tested the gifts that were presented to them inside the Chamber of Endless Flame. I will let them disclose those contents if they wish.

They traveled for a day down the mountain and eventually crossed paths with a goblin who was having difficulty capturing an escaped Butterfly Dragon.butterfly_dragon.jpg

The goblin was distracted and pursued the creature while Roy decided to aid that captured exotic creatures and sabotaged the Goblin’s cart, all without the goblin catching him.

The goblin became victim to the pink gas a Dragon Butterfly emits when in danger and became deaf. He wearily repaired his wagon and descended the mountain as the players followed him.

At the end of the third day they all had reached the bottom of the mountain. They came to courtyard which had a stone archway shaped closely to an octagon. The goblin parked the cart and used a key in a stone next to the archway. A purple fluid filled the archway creating a portal. Josh’s character pounced and wrestled the key away from the goblin but the goblin escaped into the portal.

This action was interrupted by cries for help. The cries for help sounded like a sexy British woman so our heroes lept into action. The voice did not belong to a woman but to a cat. She was being attacked by 12 Zoogs. Roy managed to kick one so hard that it sent the Zoog sailing to his death, scaring 6 of them away while Josh captured one. The remain Zoogs decided this cat was not worth the trouble.

The cat introduced herself as Bastiza, daughter of Lord Xanadu, head of the Kings guard in Ulthar.

I will post more later.



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